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		<title>Belated: Say hello to Museums Dashboard</title>
		<link>http://claireyross.wordpress.com/2013/05/21/belated-say-hello-to-museums-dashboard/</link>
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		<pubDate>Tue, 21 May 2013 18:20:01 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[digital culture]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[public engagement]]></category>
		<category><![CDATA[CASA]]></category>
		<category><![CDATA[city dashbaord]]></category>
		<category><![CDATA[museum dashboard]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[UCLDH]]></category>

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		<description><![CDATA[&#160; Whilst I was galavanting about at Museums and the Web and Museum Next one of our projects that we have been working on launched! Say hello to UCL Museums Dashboard! The idea from the Museums Dashboard came from UCL &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/05/21/belated-say-hello-to-museums-dashboard/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1963&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://citydashboard.org/uclmuseums/"><img class="aligncenter size-full wp-image-1964" alt="MuseumsDashboard" src="http://claireyross.files.wordpress.com/2013/05/museumsdashboard.jpg?w=560&#038;h=355" width="560" height="355" /></a></p>
<p>Whilst I was galavanting about at <a href="http://claireyross.wordpress.com/2013/05/17/museums-and-the-web-2013-rewiring-games-and-computer-club/">Museums and the Web</a> and <a href="http://claireyross.wordpress.com/2013/05/19/museumnext-2013-digested/">Museum Next</a> one of our projects that we have been working on launched!</p>
<p>Say hello to <a href="http://citydashboard.org/uclmuseums/">UCL Museums Dashboard</a>!<a href="http://citydashboard.org/uclmuseums/"><br />
</a></p>
<p>The idea from the Museums Dashboard came from UCL <a href="http://www.bartlett.ucl.ac.uk/casa">CASA&#8217;s </a> brilliant <a href="http://citydashboard.org">City Dashboard</a> and some of the fatastic museum dashboards that are already up and running.  Have a look at the<a href="http://dashboard.imamuseum.org/"> IMA&#8217;s dashbaord</a> for an excellent example.  We wanted to explore how live data and data visualisations can create a more transparent, open place that involves students, staff and the public in all aspects of UCL Museums.  So immediately thought a real time dashboard would be a quick and convenient way of displaying all that info in one place.</p>
<p>During the design and scoping of the Museums Dashboard, there was some great  feedback from some of the UCL curators, who were more than up for taking part and having fitbits to measure how many paces they do a day going from collection to collection.  We also talked about real time visitor counts, temperature, humidity, number of objects in collection, number of objects on loan, accessions and deaccessions, how many objects are currently being conserved&#8230;The list goes on and on.   However we were on a tight budget so some of the ideas had to be pared down to make a viable dashboard in the couple of months we had available.  The dashboard pulls in data from a variety feeds (Social Media, weather, online collection images, museum temperature), developing our research view that the next trend in OpenData is towards a live interactive view of museums.</p>
<p>My favourite data feed is the museum sensors measuring live temperature at 5 key UCL Museum spaces. So right now the Grant Museum Elephant is 20.8C the Art Museum is a bit hotter at 23.4C and poor old Jeremy Bentham is currently shut up in the pitch black of his box with a illuminance of 0.</p>
<p>Its in Beta, we would to build on it, if we get the chance!  It has been developed by  <a href="http://www.bartlett.ucl.ac.uk/casa">CASA</a>), (<a href="http://www.ucl.ac.uk/dh">UCLDH</a>),and <a href="http://www.ucl.ac.uk/museums">UCL Museums and Public Engagement</a>.  It is part of the bigger CityDashboard project, this Museum special version shows data from, or relevant to, UCL Museums and Collections. It is part of the <a href="http://www.neiss.org.uk/">NeISS</a> project and was jointly funded by <a href="http://www.jisc.ac.uk/">JISC</a> and UCL Museums and Public Engagement.</p>
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		<title>MuseumNext 2013 digested</title>
		<link>http://claireyross.wordpress.com/2013/05/19/museumnext-2013-digested/</link>
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		<pubDate>Sun, 19 May 2013 11:52:35 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[conferences/events]]></category>
		<category><![CDATA[MuseumNext]]></category>

		<guid isPermaLink="false">http://claireyross.wordpress.com/?p=1956</guid>
		<description><![CDATA[I&#8217;ve Just got back from MuseumNext, which was brilliant! It’s a great conference, you feel like you are surrounded by friends rather than international colleagues. This produces a really warm and relaxed atmosphere to hear the now and next in &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/05/19/museumnext-2013-digested/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1956&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 624px"><a href="http://www.tumblr.com/tagged/museumnextsketch"><img class=" " alt="" src="http://24.media.tumblr.com/c2f8f347573a90fd73f969d331f8632f/tumblr_mms4sjhBK71sqjzyso1_1280.jpg" width="614" height="461" /></a><p class="wp-caption-text">Culture Snackers from #MuseumNextSketch</p></div>
<p>I&#8217;ve Just got back from MuseumNext, which was brilliant! It’s a great conference, you feel like you are surrounded by friends rather than international colleagues. This produces a really warm and relaxed atmosphere to hear the now and next in digital museum goodness.  I would recommend it to anyone who is interested in digital innovation and museums.</p>
<p>Below are some of my highlights:</p>
<p><b>Institutional Wabi-Sabi</b></p>
<p>Seb Chan’s (Smithsonian Cooper-Hewitt, National Design Museum )keynote kicked things off describing his journey from his arrival at the Smithsonian Cooper Hewitt Design Museum in New York and the challenges he faced and continues to face  whilst working to change the mindest of an entire museum, and how digital data can be used in radically different ways.  Basically his task was to start completely from scratch and rethink the way the museum functions with digital.</p>
<p>Seb described 7 key tactics to think about:</p>
<ol start="1">
<li>Declare intent &#8211; embed digital in the organisation</li>
<li>Form the team &#8211; hire people smarter than you and invest in training.</li>
<li>Take irreversible actions</li>
<li>Accelerate Inhouse production</li>
<li>Promiscuous collaborations</li>
<li>Set a rhythm of releases</li>
<li>Maintain focus on the long term change</li>
</ol>
<p>I really liked Seb’s point about &#8216;Hiring people smarter than you’, and ‘Investing in training&#8217; because once you have a good team around you, other more radical changes can be supported and advocated for.    Seb went on to say how to encourage accelerated digital change  by setting a rhytm of releases, with the newly established in-house production and development teams. Taking a &#8216;prototype is the product&#8217; approach and started releasing barely-built iterations of collections as soon as they were ready.  Seb classes this as ‘Institutional Wabi-Sabi’ – essentially living with imperfection, chaos and change. He pointed out that all design is about testing things and reinventing them and refining, so being open to releasing incomplete versions of the developing service was an demonstration of a commitment to open design</p>
<p><b>Culture Snackers and Getting people closer to art.</b></p>
<p>The <a title="The new tablet-first website from the Rijksmuseum" href="http://www.rijksmuseum.nl/" target="_blank">Rijksmuseum</a> website won Best of the Web at Museums and the Web last month, so I was looking forward to hear Peter Gorgels talk about it.  The Rijksmuseum has just re-opened after a 10 year refurbishment to queues around the block.  They had a really nice way of advertsing the re-opening by bringing the collection out into the real world: check out <a href="http://youtu.be/a6W2ZMpsxhg">quite possibly the best publicity stunt for the opening</a> and they also put art on milk cartons and dresses. I don’t know the last time I was told by so many different people that I would have to queue for hours to get in to a Museum.</p>
<p>Peter Gorgels described how the website design had been based around an extremely simple concept: Getting people closer to the art. Riksmuseum identified a target group to focus on with targeted behaviour; a social sharing and a tech-savvy generation of “cultural snackers”. Peter suggested that everyone is a culture snacker. I like this term. I am going to start using it immediately.  It was fantastic to hear how user orientated Rijksmuseum have been from the beginning.  Peter described how scoping started with looking at the ways people use digital in their everyday  life, on phones, tablets, laptops, at home, at work, on the train, whilst walking around lost.  The design process established a core value: &#8216;close&#8217;.  Walter Benjamin’s ideas around aura of artwork got at mention, as Peter believes that the ability to get digitally close to the art enhances the aura of the original artwork.</p>
<p>On top of the complete overhaul of the website the Riksmuseum also released Rijksstudio. I really like the concept of Rijksstudio. It is about putting the art first and encouraging users to be inspired by the great art and to go on and create their own works like this awesome video.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/0aALc4REB3E?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><strong>Getting Down and Dirty with Big Tech Companies</strong></p>
<p>Dave Patten&#8217;s keynote discussed the ins and outs of the <a title="The Chrome Experiment online" href="http://www.chromeweblab.com/" target="_blank">Science Museum’s Google Web Lab</a> project. Dave described the interesting challenges of working with Google on Web Lab, a hybrid digital and physical exhibition.  Dave gave a glimpse behind the scenes of big tech in action.  I do wonder how much of the not so good experiences that probably got swept under the carpet and cant be talked about openly.  Dave described how the entire process of making Web Labs was a live beta not only of the code but of the physical layout of the space.  Which challenges the traditional idea of perfection on gallery. I think quite a lot of us were really jealous, I mean what museum wouldn’t kill for a budget and tech team like that?   But in reality Dave did stress that if museums are looking to work with big tech partnerships there is a need to consider if the institutions are adequately set up to allow for rapid prototyping and development that these big digital projects need. This is a point that Carolyn Royston and I re-iterated in our talk about R&amp;D in museums.  Can your museum cope with the pace of it all?</p>
<p><b>Fainting as a KPI: Dative to Ablative</b></p>
<p>By far the most inspirational talk was the keynote by <a title="Michael on Twitter" href="https://twitter.com/michaeljohng" target="_blank">Michael John Gorman</a> from Dublin’s <a title="Science Gallery's website" href="http://sciencegallery.com/" target="_blank">Science Gallery</a> .  Everyone in the room now either wants to visit or work there immediately.  What was absolutely fantastic about this talk was that it didn’t focus on digital innovation, but simply on being awesome.  Michael talked about some incredible shows (Blood Wars! Donate and fight your white blood cells, kissing Petri dishes, sensored speed dating…) and talked about going from ‘Dative thinking’ to ‘Ablative thinking’. ‘Dative thinking’ means doing things to and for your audience. ‘Ablative thinking’, in contrast, implies allowing things to be done by, with and drawing ideas from an active community of participants. A fully participatory experience.  Rather than seeing participation as an end point, Science Gallery places participation at the core of its thinking and design process. Michael talked about the size of the Science Gallery being a plus, its small, so they can do things quickly.  They also benefit from being partnered with Trinity College Dublin, highlighting their ability to draw on new and innovative scientific research to inspire new exhibitions. What Michael highlighted so well is that the museum is a platform for collaboration that contributed to society in ways far beyond servicing museum visitors.  In other exciting news they are hoping to spread the Science Gallery way of thinking with a network of Science Galleries across the globe!</p>
<p><b>Small ideas can actually make a dramatic change</b></p>
<p>Oonagh Murphy from the University of Ulster presented a really good session on nicking ideas from big museums and implementing them in smaller museums to help with digital development. The session was based on a 6-week research visit to museums in New York. Oonagh identified 4 key trends which could be implemented in smaller museums:</p>
<ul>
<li>Key trend 1: embrace contemporary culture. (Have a party)</li>
<li>Key trend 2: use your building as creative hubs for experimentation and innovation by visitors (like the Met’s 3D printing hackathon)</li>
<li>Key trend 3: facilitate staff learning, collaboration and networking (go to conferences, MuseumNext, Museums and the Web etc, but also meet ups in the pub ‘Drinking about Museums)</li>
<li>Key trend 4: be an innovative, agile, mission led institution (look at examples from larger misson led institutions but don’t copy, see how these concepts can be used in your institution.)</li>
</ul>
<p><a href="http://www.wcmt.org.uk/reports/1065_1.pdf" target="_blank">​Here’s Oonagh&#8217;s report &#8216;Museums and Digital Engagement: A New York Perspective&#8217;  </a></p>
<p>​<b>Start them young</b></p>
<p>There were a few talks at MuseumNext that focused on getting young people involved! It was great to see how the next generation of museum lovers are already doing fantastic work.</p>
<p>Sharna Jackson (Tate Kids) and Mar Dixon highlighted the importance of engaging young audiences and gave the example of how they did this during the recent Damien Hirst retrospective.  They gave Tate Kids over to Charlotte Dixon, Mar’s daughter, who was 10 (now 11).  Sharna explained that it is really important to relinquish control of the museum brand, and encourage a range of voices from outside of the organisation.  And if you are going to do that, then it has to be the whole hog, when you let kids be the voice of your organisation, don&#8217;t censor, edit or correct them.  They discussed Hirst’s spin paintings event in Covent Garden and how it deepened Tate Kids engagement and reach from preschool to pre-teens and how getting younger audiences involved turns them from fans to advocates.</p>
<p>N8, the team behind <a href="http://oonaghmurphy.com/2011/11/10/amsterdam-museum-night/">Amsterdam’s Museum Night</a> , ran a series of fringe events to compliment the main program at MuseumNext. They are a pretty nifty <a href="http://www.n8.nl/">marketing and audience development style agency</a> that work with Amsterdam museums. They have an organisational model that makes even me feel old, staff have to be 27 or under, and can only work at the organisation for a maximum of 3 years.  Which is a really great way of making sure that they remain relevant to the audiences they are trying to engage.  N8 talked about digital culture and bringing different voices into museums. One example they showed was a break dancer taking a tour of the Rijksmuseum and talking about his own thoughts about the collection, and ended with him break dancing in the museum. A really refreshing personal interpretation.</p>
<p>Sanne Van de Werf (Royal Museum of Antwerp), along with a terrifyingly eloquent 17 year old, described the development of an app by young museum ‘ambassadors’. Based around Flemish Expressionists, The Royal Museum of Fine Arts Antwerp let a peer group education project think of and design an app for its new exhibition. Not only did this really engage teenagers in the museum and Flemish Expressionist art but it enabled the museum to learn more about how young people interact with a collection and to see their museum from a fresh perspective. A win win for everyone involved.</p>
<p><b>Accidental learnings</b></p>
<p>The great thing about MuseumNext is that it has a such a relaxed atmosphere tmeaning that it is really easy to go from conference sessions, to breaks, to beer, with a smile on your face, learning cool stuff all the while.  One of the brilliant things that I really enjoyed this year was that MuseumNext and Tumblr teamed up to run a competition to create the best ‘Tumblr’.  <a href="http://www.mardixon.com/">Mar Dixon</a> and <a href="http://oonaghmurphy.com/">Oonagh Murphy</a> and I became a bit obsessed with it and eventually it paid off as we won with <a href="http://museumnextis.tumblr.com/">Immersive Serendipity</a>!</p>
<p>At first I found Tumblr incredibly difficult to use, but actually having a specified platform, meant that determination and trying out different scenarios was worth it.   This was a much better way of getting people to learn how to use a platform.  I wouldn’t have attended a workshop on Tumblr specifically, but having a competition run throughout a conference was a lot more engaging, and I have come away with the ability to use something other than wordpress!</p>
<p>Speaking of obsession, also became a bit obsessed with <a href="http://www.fiftythree.com/paper">Paper </a>app, a drawing app for iPad’s. <a href="https://twitter.com/johnshevlin">John Shelvin</a>  <a href="http://www.tumblr.com/tagged/museumnextsketch">created MuseumNextSketch a fantastic Tumblr using drawings from it </a> and then we ended up having a draw off during the evening of different MuseumNext delegates.  John had a bit of a headstart with his Fine Art degree, I, however, have enthusiasm (and a distinct lack of artistic skill) in abundance, and came up with some fabulous (rubbish) artworks.</p>
<div class="wp-caption alignnone" style="width: 624px"><img class=" " alt="" src="https://pbs.twimg.com/media/BKNgiUxCMAEBq_o.jpg:large" width="614" height="461" /><p class="wp-caption-text">hand drawn Dave Patten</p></div>
<p>&nbsp;</p>
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		<title>Museums and the Web 2013: Rewiring, Games and Computer Club</title>
		<link>http://claireyross.wordpress.com/2013/05/17/museums-and-the-web-2013-rewiring-games-and-computer-club/</link>
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		<pubDate>Fri, 17 May 2013 12:14:29 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[conferences/events]]></category>
		<category><![CDATA[digital strategy]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[MW2013]]></category>
		<category><![CDATA[R&D]]></category>

		<guid isPermaLink="false">http://claireyross.wordpress.com/?p=1952</guid>
		<description><![CDATA[Museums and the Web was a bit of a blur and over a month later I haven’t really managed to process any of it.  I&#8217;m also recovering from over indulging in Voodoo Donuts. I was speaking in the Rewiring the &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/05/17/museums-and-the-web-2013-rewiring-games-and-computer-club/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1952&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://mw2013.museumsandtheweb.com/"><a href="http://claireyross.files.wordpress.com/2013/05/img_5443.jpg"><img class="aligncenter size-full wp-image-1953" alt="IMG_5443" src="http://claireyross.files.wordpress.com/2013/05/img_5443.jpg?w=560&#038;h=560" width="560" height="560" /></a>Museums and the Web</a> was a bit of a blur and over a month later I haven’t really managed to process any of it.  I&#8217;m also recovering from over indulging in<a href="http://voodoodoughnut.com/"> Voodoo Donuts</a>.</p>
<p>I was speaking in the Rewiring the Museum, Part of the &#8220;Innovating the Museum&#8221; session thread with 2 other pretty nifty papers.</p>
<ul>
<li><a href="http://mw2013.museumsandtheweb.com/proposals/in-line-online-curator-buy-in-starting-from-the-ground-up/">In line, Online: Curator buy-in starting from the ground up</a> - Eric Espig, Canada, Alyssa McLeod,  from the Royal BC Museum, Victoria, Canada</li>
<li><a href="http://mw2013.museumsandtheweb.com/proposals/this-is-our-playground-recognising-the-value-of-students-as-innovators/">This is Our Playground: Recognising the value of students as innovators</a> - Oonagh Murphy, Northern Ireland, Alan Hook,  from the University of Ulster, Northern Ireland</li>
</ul>
<p>I was speaking with Carolyn Royston (IWM) about the Positives and Negatives of R&amp;D in museums and the lessons we have learnt from the Social Interpretation Project. You can check out our paper titled ‘<a href="http://mw2013.museumsandtheweb.com/proposals/visitors-digital-innovation-and-a-squander-bug-reflections-on-digital-rd-for-audience-engagement-and-institutional-impact/">Visitors, Digital Innovation and a Squander Bug: Reflections on Digital R&amp;D for Audience Engagement and Institutional Impact’</a></p>
<p>There were a massive selection of <a href="http://mw2013.museumsandtheweb.com/program/">sessions</a>, a couple of my favourites were the  ‘<a href="http://mw2013.museumsandtheweb.com/proposals/let-the-games-begin/">Let the Games Begin</a>‘  or the Gamification smackdown session. the debate kicked off as soon as the panellists started speaking. Sharna Jackson from Tate Kids was  simply awesome on the naffness of badges for just rocking up to a museum. Visitors should be challenged before they are rewarded. Loved it.</p>
<p>I also really enjoyed the excellent  Professional Forum: Digital Strategy from Europe to the US which had 4 great speakers discussing the highs and lows of digital strategy.</p>
<ol>
<li>Kajsa Hartig (Nordiska museet) talked about:<a href="http://mw2013.museumsandtheweb.com/proposals/communicating-the-museum-from-digital-strategy-to-plan-of-action-two-years-down-the-road/">Communicating the Museum: From Digital Strategy to Plan of Action – Two Years Down the Road</a></li>
<li>Sarah Hromack (Whitney Museum of American Art) told us about: <a href="http://mw2013.museumsandtheweb.com/proposals/utopia-then-reality-now-reconsidering-the-wiki-model/">Utopia Then, Reality Now: (Re)considering the Wiki Model in Museum Culture </a></li>
<li>Carolyn Royston (IWM) focused on <a href="http://mw2013.museumsandtheweb.com/proposals/destination-success-sustaining-your-digital-strategy/">Destination Success: Sustaining your digital strategy</a> but really it was about initiating a Computer Club (with Stickers) within IWM Take the bull by the horns and make changes internally before expecting the public to understand. This created a real buss during the session, it will be great to hear if that buzz is replicated inside the museum when it launches.  I really do want me an expert sticker.</li>
<li>John Stack (Tate) talked about embedding digital in everything the museum does. <a href="http://mw2013.museumsandtheweb.com/proposals/tate-digital-strategy-2013-15-digital-as-a-dimension-of-everything/">Tate Digital Strategy: Digital as a dimension of everything</a></li>
</ol>
<p>They also launched a pretty nifty <a href="http://issuu.com/forwardretreat/docs/digest">Institutional Strategy Digest</a> zine.</p>
<h2>Here are my top 3 tweets of the conference:</h2>
<p>Danny Birchall @dannybirchall: &#8220;I want to make people uncomfortable, I want to make games about genocide&#8221; -@museumpaige #mw2013 11:27 PM &#8211; 19 Apr 13</p>
<p>Wil Arndt @warndt:Museums need to install a bar in every exhibit. Funding problem solved. #MW2013 11:43 PM &#8211; 20 Apr 13</p>
<p>sebchan @sebchan:Love that @caro_ft is setting up the Imperial War Museum&#8217;s Computer Club! Pocket protector awesomeness! #MW2013 12:28 AM &#8211; 20 Apr 13</p>
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		<title>Blimey, Day of DH nearly passed me by!</title>
		<link>http://claireyross.wordpress.com/2013/04/09/blimey-day-of-dh-nearly-passed-me-by/</link>
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		<pubDate>Tue, 09 Apr 2013 11:01:19 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[day of DH]]></category>

		<guid isPermaLink="false">http://claireyross.wordpress.com/?p=1925</guid>
		<description><![CDATA[It was the Day of DH yesterday, where Digital Humanists all over the world are telling people what they are up to on a specific day.  Its a great opportunity to see what the DH community are up to.  I have &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/04/09/blimey-day-of-dh-nearly-passed-me-by/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1925&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>It was the Day of DH yesterday, where Digital Humanists all over the world are telling people what they are up to on a specific day.  Its a great opportunity to see what the DH community are up to.  I have taken part every year since I joined UCLDH.  Here are my posts from <a href="http://ra.tapor.ualberta.ca/~dayofdh2010/claireross/">2010</a>, <a href="http://ra.tapor.ualberta.ca/~dayofdh2011/claireross/">2011</a>, and <a href="http://dayofdh2012.artsrn.ualberta.ca/claireyross/">2012</a></p>
<p>However this year has been a bit different.</p>
<p>This is reposting of the <a href="http://dayofdh2013.matrix.msu.edu/claireyross/2013/04/09/blimey-day-of-dh-nearly-passed-me-by/">blog post</a> I&#8217;ve put up on the <a href="http://dayofdh2013.matrix.msu.edu/about-day-of-dh/">Day of DH</a> 2013 site:</p>
<p>It&#8217;s normally quite quiet at this time of year, the Easter holidays always arrives at just the right time, when everyone really needs a bit of a break.  So there hasn&#8217;t been as much email as normal.  which is good because I&#8217;m supposed to be focused on one very important document&#8230;</p>
<p>I have been working at home, away from the office and the distractions, on my PhD research. I&#8217;m in write up stage. Less than a year to go, and I&#8217;m piling on the pressure to get it done.   I&#8217;m trying to keep all distractions to a minimum, and the aim is to churn out at least 1000 words a day, every day, until I have a full first draft. But shutting myself in the study with only herbal tea to keep me company is actually quite difficult to do and challenges everything that is quite DHy about me.</p>
<p>My PhD in Digital Humanities has seemingly made me less Digital Humanities in real life.  I used to blog, tweet, email, collaborate and tinker regularly. Now I don&#8217;t really do anything except write, and procrastinate.</p>
<p>I managed 2189 words yesterday. But Day of DH passed me by, I only realised this morning that it was yesterday.  Does that mean DH isn&#8217;t on my radar any more? will I get it back when I eventually finish my PhD? I hope so.</p>
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		<title>Bits2Blogs: Flip-Flops, Crapjects, Playful learning and leaving the phone at home</title>
		<link>http://claireyross.wordpress.com/2013/03/21/bits2blogs-flip-flops-crapjects-playful-learning-and-leaving-the-phone-at-home/</link>
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		<pubDate>Thu, 21 Mar 2013 10:52:44 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[conferences/events]]></category>
		<category><![CDATA[digital culture]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[public engagement]]></category>
		<category><![CDATA[bits2blogs]]></category>
		<category><![CDATA[Great North Museum]]></category>
		<category><![CDATA[TWAM]]></category>

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		<description><![CDATA[&#160; This week I had the pleasure of being back up in my home town for the Bits 2 Blogs conference.  Bits2Blogs  is an annual event for anyone working in the North East cultural heritage sector, it was great to &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/03/21/bits2blogs-flip-flops-crapjects-playful-learning-and-leaving-the-phone-at-home/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1921&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p>&nbsp;</p>
<p>This week I had the pleasure of being back up in my home town for the Bits 2 Blogs conference.  Bits2Blogs  is an annual event for anyone working in the North East cultural heritage sector, it was great to see and hear a regional spin on new ideas and new technologies to engage audiences. Particularly in a region which is dealing with horrible governmental cuts to arts and culture.  The focus on best practice on innovative digital projects saw topics range from some pretty nifty mobile apps, through to vanishing soundscapes and creating meaning from archives processes. And to add some extra sparkle there was the addition of Flip-Flopping and Crapjects. What more could you want in a conference!? Here&#8217;s the condensed version of my notes.</p>
<h2><b>Leave the Phone at Home!</b></h2>
<p><a href="http://twitter.com/jasondaponte">Jason daPonte</a> is a brilliantly inspiring speaker. Fact.  He’s very good at highlighting the point that staring at a mobile phone screen instead of the surrounding environment is unnatural.  You should always use the device that comes most naturally to the interaction. This is not mobile phones.   We all seem to be obsessed with mobile applications, mobile web experiences.  But really what is awesome is standing in front of the object in the gallery.  Jason’s talk really reminded me of something Bruce Wyman said at MW2012 “Design for verbs” design experiences for specific interactions you want people to have.  Because the value of the interaction is critically important.  Jason talked about</p>
<p>Jason discussed the ways museums need to consider the futures relating to mobile media.  Or lack of future , instead focusing on subphones where he underlying phone functionality is embedded in other things, and the silent conversations of the Internet of Things.  So forget unnatural interactions on your phone, and start thinking about playing tag with hoodies (check out  <a href="http://www.sintheta.org/projects/neighbourhoodie.html">Neighbourhoodie</a>);or  embedding the ability for the oyster card to refund you if you are more than 15minutes late on the tube; or even Clothes hangers in C&amp;A which tells shoppers how many people have liked the item of clothing on Facebook.</p>
<p>Jason hit home that working across platforms won&#8217;t be about web, mobile and tv. It will be about delivering contextual content and services in the most relevant places for users.  Competition for attention will be via ambient media.</p>
<p>Three key points:</p>
<ol>
<li>Designing visibility</li>
<li>Make things simple and just work</li>
<li>Gather data and create meaning out of it.</li>
</ol>
<h2><b>Representing Sound Visually</b></h2>
<p>Ian Rawes from <a href="http://www.soundsurvey.org.uk/">London Sound Survey</a> talked about  vanished soundscapes and the importance of presented sound data well. Just because you&#8217;ve got good sound recordings on your website doesn&#8217;t mean your site visitors will necessarily listen to them. While a good content description is essential for sound archivists (check out the fab Content summaries <a href="http://cadensa.bl.uk/uhtbin/cgisirsi/x/x/0/49/%20;%20charset=UTF-8">BL sound and moving image catalogue</a>) they’re not particularly attractive to the casual listener so how about creating some sound maps (look at <a href="http://sounds.bl.uk/">BL UK sound map</a>) and invest time in getting people browsing sounds, something like how BBC Radio provides journalistic teasers, photos and other extras on their pages.</p>
<p><b>                                                   </b></p>
<h2><b>Starting Somewhere and making smaller, faster changes</b></h2>
<p><a href="http://twitter.com/rosemarybeetle">Andrew Lewis</a>, from the V&amp;A reflected on the development of the V&amp;A&#8217;s digital strategy over the last 18 months and the realities of implementing change.  I really enjoyed Andrew’s talk, I do love me a bit of institutional change chat.   the V&amp;A has attempted to not be a ‘giant ship that’s hard to turn’ and adapt to the changing needs relating to digital. Andrew talked about how the  V&amp;A doesn’t want to be a  giant ship with lots of little (organisational) silos that’s hard to turn but an institution which can adapt to the changing needs relating to digital. He presented a list of key themes to think about when working with digital strategy’s and making change happen:</p>
<ul>
<li>Be audience focused</li>
<li>Use open data driven as default</li>
<li>Mobile first</li>
<li>Use shot planning cycles and defined product lifespans</li>
<li>Make faster, smaller changes</li>
<li>Be prepared for some Tough Love: Change requires hard decisions and effort</li>
</ul>
<p><a href="http://www.slideshare.net/AndrewLVandA/2013-0319bits2-blogsdigitmediavanda2-recovered">Andrew&#8217;s slides are already up on slideshare</a></p>
<h2> <b>What on earth is Flip-Flopping?</b></h2>
<p><a href="https://twitter.com/dominicsmith">Dominic Smith</a> from the <a href="https://www.tynesidecinema.co.uk/">Tyneside Cinema</a> did a brilliant presentation. With some excellent terminology.</p>
<blockquote><p>The flip-flop is a term from the writer Robin Sloan and defined as: &#8221; the flip-flop (n.) the process of pushing a work of art or craft from the physical world to the digital world and back again—maybe more than once.&#8221;</p></blockquote>
<p>Dominic used the example of 3D printing to get his point across.  Museum have been digitising physical objects for some time both in 2d and 3d. But now that 3D printing is becoming more accessible museums have the potential to re-materialise these digital objects in interesting ways, and avoid creating ‘crapjects’ (rejects and misprints from 3D printing).  Greg Petchovsky’s work focusing on mixing digital sculptures with real objects  is a great example (see cracking video above).</p>
<p>But what does this mean for authenticity, value and Walter Benjamin’s aura? As media becomes increasingly transient from physical to digital and back again does its meaning change?  Is the meaning lost?</p>
<p>Dominic then went on to discuss starting to see a marketplace for 3D objects, but if there is a market there’s a potential for pirating. Is this a bad thing? Really? Museums have a tendency to turn a bit Gollum like and not let go of the ‘precious’ objects with a fear of something like <a href="http://www.wimp.com/fakedisneyland/">fake Disneyland</a>. What does it really mean when visitors can scan a perfect copy of your objects on their phone? How can museums make this work in their favour?</p>
<h2><b>Compelling Objects</b></h2>
<p><a href="http://racheleclarke.wordpress.com/">Rachel Clarke</a> from <a href="http://culturelab.ncl.ac.uk/home">Culture lab</a> talked about exploring the qualities of digital representation through sensory &amp; aesthetic experiences of objects. Two of the projects Rachel discussed really stood out for me:</p>
<ol>
<ul>
<li>The Whispering Table, a gorgeous installation where the technology wasn’t retrofitted onto the objects, instead the objects were carefully designed around the technology.</li>
</ul>
</ol>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/14476328' width='400' height='300' frameborder='0'></iframe></div>
<ul>
<li>and a project dealing with <a href="http:/www.digitaljewellery.com/jaynewallace/personhood_in_dementia.html">Personhood and dementia- reminiscence, reflection and celebration by Jayne Wallace</a></li>
</ul>
<p>Ultimately Rachel hit home that Digital processes change how we engage with objects and we need to think a bit more about what this means and the impact this has on our relationship to/with objects.</p>
<p><b> </b></p>
<h2><b>Playful Learning</b></h2>
<p><a href="http://twitter.com/thoughtben">Ben Templeton</a>, from <a href="http://www.thoughtden.co.uk/">Thought Den</a> talked about the creative process and the practicalities of three pretty awesome digital projects which all focus on playful learning: <a href="https://itunes.apple.com/us/app/survival/id467062222?ls=1&amp;mt=8">Wildscreen Arkive’s Survival app</a>, <a href="http://www.thoughtden.co.uk/magictateball/">Tate’s Magic Tate Ball</a>, and <a href="http://www.thoughtden.co.uk/zoom/">Bristol Zoo’s Zoom</a>.</p>
<p>Some key points in my scribbly notes:</p>
<ul>
<li>Content is king:  Think long an hard about what the stories are. If you are asking visitors to unlock content its important to unlock good content. Unlocking needs to have an adequate reward. Magic Tate Ball is brilliant because it focuses on stories, the contextual awareness. The human angle of interpretation is key, but this can take time and effort.  Be prepared.</li>
<li>Test everything with users! User Testing is always talked about and advocated for but actually rarely done in practice.  Why? It can be done cheaply and quickly, and even a little bit of testing is better than none at all.</li>
<li>Simplicity is the way forward.</li>
<li>Design in order to take the visitor/user on a journey</li>
<li>Making a fuss come launch day is a really good idea. And Launch isn’t just the day it goes live, it has a long tail.  It is worth the effort.</li>
</ul>
<p>Thanks to <a href="https://twitter.com/j0hncoburn">John Coburn</a> and the <a href="http://www.twmuseums.org.uk/great-north-museum.html">Great North Museum</a> for being excellent hosts! Lots of inspirational ideas to take away ponder and action points to implement!</p>
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		<title>Can museums place an automatic value on their visitor generated content?</title>
		<link>http://claireyross.wordpress.com/2013/02/21/can-museums-place-an-automatic-value-on-their-visitor-generated-content/</link>
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		<pubDate>Thu, 21 Feb 2013 13:50:37 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[digital culture]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[value]]></category>
		<category><![CDATA[Visitor generated content]]></category>

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		<description><![CDATA[A quick ponder into visitor generated content and value classification. Twitter has introduced new metadata for tweets; with the objective of helping developers filter out the most “valuable” tweets.  This immediately got me thinking about visitor generated content (VGC) in museums.  &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/02/21/can-museums-place-an-automatic-value-on-their-visitor-generated-content/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1915&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 372px"><a href="http://www.artquest.org.uk/valueadded/images/Value-Added-FP-new.gif"><img alt="Image from http://www.artquest.org.uk/valueadded/" src="http://www.artquest.org.uk/valueadded/images/Value-Added-FP-new.gif" width="362" height="380" /></a><p class="wp-caption-text">Image from <a href="http://www.artquest.org.uk/valueadded/" rel="nofollow">http://www.artquest.org.uk/valueadded/</a></p></div>
<h3>A quick ponder into visitor generated content and value classification.</h3>
<p>Twitter has introduced <a href="https://dev.twitter.com/blog/introducing-new-metadata-for-tweets">new metadata for tweets</a>; with the objective of helping developers filter out the most “valuable” tweets.  This immediately got me thinking about visitor generated content (VGC) in museums.  My PhD is grappling with the idea of impact and how you can go about measuring impact of VGC on museum experience.  Over the past couple of years working on <a href="http://www.qrator.org/">QRator </a>and the <a href="http://blogs.iwm.org.uk/social-interpretation/">Social Interpretation</a> project, it has become clear that VGC, impact and value are notoriously difficult to define, interpret and well basically study.</p>
<p>In essence, Twitter is going to be introducing new metadata for Tweets so that you will receive tweets tagged up with value levels; initially just no value, low and medium. No High value tweets just yet. The aim is to make it easier for developers to surface what is arguably the better and more interesting content from otherwise noisy or high volume tweet streams.</p>
<p>We had a similar problem with the Social Interpretation VGC in particular, a high volume of visitor comments, and no clear way of moderating, categorising or “valuing” the better quality visitor comments. As with most high volume unstructured data, finding and highlighting the signal out of the noise can represent a significant challenge.</p>
<p>The problem is that “value” is highly subjective and varies on the context within which it is being consumed. One visitor’s value is not the same as the next.  Nor is it likely to match what the museum defines as adding value.  The SI team at <a href="http://www.iwm.org.uk/">IWM </a>experimented with gardening comments, but we didn’t come up with a criterion to work from, so it was up to the moderator at the time to decide. At the <a href="http://www.ucl.ac.uk/museums/zoology">Grant Museum </a>with QRator we are trying to come up with criteria to look at the visitor answers to the current questions, but this is after the point of visitor contribution, and is very much based on the museum’s perceived value of the response. Is value something you add in the post moderation stage? Who’s value? The visitors or the museums?</p>
<p>So, is Twitter’s new value algorithm something that can be used by museums to classify VGC?</p>
<p>If I’m honest, no I don’t think it is. Is it really possible to create an algorithm that can classify value of comments?  Surely value is judged by the reader?   Can an automated system really evaluate subjective factors and identify the most valuable conversations for each individual?  Doubtful.</p>
<p>But I will be watching how Twitter deals with concepts of value of tweets with interest.</p>
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		<title>Notes on Ross Parry&#8217;s Presentation: The end of the beginning: Normativity in the postdigital museum</title>
		<link>http://claireyross.wordpress.com/2013/02/08/notes-on-ross-parrys-presentation-the-end-of-the-beginning-normativity-in-the-postdigital-museum/</link>
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		<pubDate>Fri, 08 Feb 2013 14:24:31 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
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		<description><![CDATA[Final set of Notes from ‘The Shape of Things: New and emerging technology-enabled models of participation through VGC’ conference at Leicester’s school of Museum Studies, part of the AHRC-funded iSay project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions.  Ross&#8217;s talks always inspire and make &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/02/08/notes-on-ross-parrys-presentation-the-end-of-the-beginning-normativity-in-the-postdigital-museum/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1910&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Final set of Notes from <a href="http://isayevents.wordpress.com/shapeofthings/program/">‘The Shape of Things: New and emerging technology-enabled models of participation through VGC’</a> conference at Leicester’s <a href="http://www2.le.ac.uk/departments/museumstudies">school of Museum Studies,</a> part of the AHRC-funded <a href="http://isayevents.wordpress.com/">iSay</a> project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions.  Ross&#8217;s talks always inspire and make me feel very insignificant in terms of theory in equal measure.</p>
<p><b>Ross Parry: The end of the beginning: Normativity in the postdigital museum</b></p>
<ul>
<li>Based on new research into how 6 UK national museums</li>
<li>Are 6 national museums showing a national trend? Or just highlighting that those with money can play more?</li>
<li>naturalise &#8216;digital&#8217; into their overall museum vision</li>
<li>Digital being naturalised within the museum&#8230;</li>
<li>1980 paisley institute fox communication research- the museum in 1980</li>
<li>Connected museum</li>
<li>Normative</li>
<li>The duality of technology rethinking the concept of tech in organisations</li>
<li>Wanda Orlikowski &#8211; dynamic relations between information technologies and organizations over time</li>
<li>Has digital in museums become normative?</li>
<li>Structures of domination, structures of legitimisation, structures of signification.</li>
<li>Digital as a recurring motif</li>
<li>Digital being naturalised within the Museums vision and articulation of itself &#8211; once limited information on digital, forced to highlight &#8216;digital&#8217; in strategies, organisational structures and projects has evolved to being incporated throughout.</li>
<li>A preparedness for a post digital org structure</li>
<li>Actively recruiting blended roles</li>
<li>The presence of digital thinking</li>
<li>Digital being part of the generative and ideation moment</li>
<li>Blended production</li>
<li>Strategising for a multiplatform future</li>
<li>No need for digital to be strategised separately.</li>
<li>post-digital museum is one where digital technology has become transparent: it has become so permeated into everyday activities that we no longer reflect upon or feel challenged by its digital character.  Personally I don’t think this is true in the practical and operational issues of museums.  It might resonate in Digital departments, but not throughout the whole of the museum.</li>
<li>What does post digital stance have for how we situate research?</li>
</ul>
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		<title>New and emerging technology-enabled models of participation through VGC: Notes 4</title>
		<link>http://claireyross.wordpress.com/2013/02/08/new-and-emerging-technology-enabled-models-of-participation-through-vgc-notes-4/</link>
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		<pubDate>Fri, 08 Feb 2013 14:21:06 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
				<category><![CDATA[conferences/events]]></category>
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		<category><![CDATA[museums]]></category>
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		<guid isPermaLink="false">http://claireyross.wordpress.com/?p=1908</guid>
		<description><![CDATA[4th  post of Notes from ‘The Shape of Things: New and emerging technology-enabled models of participation through VGC’ conference at Leicester’s school of Museum Studies, part of the AHRC-funded iSay project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions. Rolf Steier and Palmyre Pierroux: Social &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/02/08/new-and-emerging-technology-enabled-models-of-participation-through-vgc-notes-4/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1908&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>4th  post of Notes from <a href="http://isayevents.wordpress.com/shapeofthings/program/">‘The Shape of Things: New and emerging technology-enabled models of participation through VGC’</a> conference at Leicester’s <a href="http://www2.le.ac.uk/departments/museumstudies">school of Museum Studies,</a> part of the AHRC-funded <a href="http://isayevents.wordpress.com/">iSay</a> project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions.</p>
<p><b>Rolf Steier and Palmyre Pierroux: Social Media and Interaction Design in Art Museums</b></p>
<ul>
<li>InterMedia, University of Oslo</li>
<li>The role of the affordances of social media and visitor contributions in museums.</li>
<li>CONTACT project, exploring the design of digital resources and social media to engage visitors with the work of Edvard Munch</li>
<li>The ‘Myself’ interactive:  Pose like munch to recreate his self-portrait.</li>
<li>Pose, photograph, caption and share their photos on Flickr stream.</li>
<li>I love the In-gallery social interaction with social media element in Munch</li>
<li>What is the role of social media in interactive activities in museums?</li>
<li>Interaction Analysis Ferry et al 2010, Jordan and Henderson 1987</li>
<li>Visitor or Museum controlled content?</li>
<li>Perception of content ownership</li>
</ul>
<p><b>Rosie Cardiff: Tate Visitor Generated Content</b></p>
<ul>
<li>By 2015 Tate want to be more open and receptive to ideas and debate; diverse range of voices</li>
<li>Vistor generated content has formed part of Tate’s core strategy to be more open and diverse</li>
<li>VGC projects at Tate go back to 2000</li>
<li>But does inviting VGC really help fulfil institutional aims?</li>
<li>How do we measure success in terms of VGC? Numbers, quality, debate, what?</li>
<li>number; diversity of voices; quality; evidence of debate; numbers visiting physical tate?</li>
<li>The value of measurement of VGC</li>
<li>Motivation of visitors &#8211; what do visitors expect when they contribute?</li>
<li>kids project, tate tales, run from 2004-present. what did kids in 2004 expect for 9 years in the future?</li>
<li>visitor expectation &#8211; How long should VGC remain active. Days, weeks, months, years?</li>
<li>What do the visitors expect to happen to their contribution after they have taken part?</li>
<li>would you expect something you wrote in a museum as a child to be around now you&#8217;re an adult?</li>
<li>If we use Flickr are we saying, We don&#8217;t want it on our actual website?</li>
<li>Planning for archiving and maintaining content beyond lifetime of project</li>
<li>From Rosie’s Abstract: “Over the years, Tate has consistently underestimated the amount of time and money it takes to manage and moderate projects of this kind. The volume of user generated content we host is continually increasing and at some point we have to ask ourselves, what are we going to do with this content? Has it served its purpose? Will we end up simply deleting it?”</li>
</ul>
<p>La Sapienza: <a title="Permalink to Open Museum: VGC as an emerging solution to a design challenge" href="http://isayevents.wordpress.com/2013/01/14/open-museum-vgc-as-an-emerging-solution-to-a-design-challenge/" target="_blank">Open Museum: VGC as an emerging solution to a design challenge</a> and <a title="Permalink to Before VGC: user experience research as a key methodology for the development of digital interactive services within museal contexts" href="http://isayevents.wordpress.com/2013/01/14/before-vgc-user-experience-research-as-a-key-methodology-for-the-development-of-digital-interactive-services-within-museal-contexts/" target="_blank">Before VGC: user experience research as a key methodology for the development of digital interactive services within museal context</a></p>
<ul>
<li>mobile Pass: smoother transition between activities  inside and outside the Museum;</li>
<li>VGC available around the City.</li>
<li>Projecting artworks onto museum facades to invite people to visit and discover more</li>
<li>Highlighting what visitors are seeing &amp; doing inside the museum projected onto the facade of the museum outside</li>
<li>User Centered Design Perspective.</li>
<li>UCD user ethnographic map (uem)</li>
</ul>
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		<title>New and emerging technology-enabled models of participation through VGC: 3 Social Interpretation and QRator</title>
		<link>http://claireyross.wordpress.com/2013/02/07/new-and-emerging-technology-enabled-models-of-participation-through-vgc-3-social-interpretation-and-qrator/</link>
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		<pubDate>Thu, 07 Feb 2013 14:43:14 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
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		<guid isPermaLink="false">http://claireyross.wordpress.com/?p=1905</guid>
		<description><![CDATA[3rd  post of Notes from ‘The Shape of Things: New and emerging technology-enabled models of participation through VGC’ conference at Leicester’s school of Museum Studies, part of the AHRC-funded iSay project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions. My Notes on both Jeremy’s and &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/02/07/new-and-emerging-technology-enabled-models-of-participation-through-vgc-3-social-interpretation-and-qrator/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1905&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>3rd  post of Notes from <a href="http://isayevents.wordpress.com/shapeofthings/program/">‘The Shape of Things: New and emerging technology-enabled models of participation through VGC’</a> conference at Leicester’s <a href="http://www2.le.ac.uk/departments/museumstudies">school of Museum Studies,</a> part of the AHRC-funded <a href="http://isayevents.wordpress.com/">iSay</a> project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions.</p>
<p>My Notes on both Jeremy’s and Jack’s presentations are brief as I know both projects pretty much inside out.</p>
<p><b>Jeremy Ottenvanger &#8211; Inbound Communications as a catalyst for organisational change</b></p>
<ul>
<li>A tale of two fiefdoms- who is responsible for responding to VGC</li>
<li>Characterising online contributions:</li>
<li>personal: emotional, opinion, personal information, anecdotes, family history</li>
<li>requests and queries: object info, valuation, family history, digitisation and licencing, offering material, access, history, general/website</li>
<li>informational: new information, corrections</li>
<li>online comments tend to be more thoughtful than in-gallery comments online commenters have sought out the content, so already have a deeper engagement with those specific items, rather than just coming across them while moving through the physical gallery.</li>
<li>important issue of sustainability of VGC. How do museums resource it in the long term?</li>
<li>IWM trying to find an internal workflow that was appropriately responsive to online comments</li>
<li>A gap between two departments &#8211; collections access and digital media</li>
<li>Sources of value:</li>
<li>External mission value- giving people what they want</li>
<li>Engagement through UGC contribution</li>
<li>Internal mission value- strengthening the missions values</li>
<li>Shaping future services</li>
<li>IWM don&#8217;t have a plan. Yet.</li>
</ul>
<p><b>Jack Ashby: The Grant Museum and QRator</b></p>
<ul>
<li>A turtle is a turtle. That’s a fact. How can visitors participate in Natural History Museums<b></b></li>
<li>For the Grant Museum the act of participation isn&#8217;t enough. It has to have a more in depth levels.</li>
<li>Are museum visitors unwitting guinea pigs?<b></b></li>
<li>allowing content to go live post-moderated<b></b></li>
<li>Both Areti and Jack raised issues about the subjective nature of moderating VGC.</li>
</ul>
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		<title>New and emerging technology-enabled models of participation through VGC: 2 Areti Galani and My Great North Run</title>
		<link>http://claireyross.wordpress.com/2013/02/07/new-and-emerging-technology-enabled-models-of-participation-through-vgc-2-areti-galani-and-my-great-north-run/</link>
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		<pubDate>Thu, 07 Feb 2013 12:32:21 +0000</pubDate>
		<dc:creator>claireyross</dc:creator>
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		<guid isPermaLink="false">http://claireyross.wordpress.com/?p=1896</guid>
		<description><![CDATA[2nd post of Notes from &#8216;The Shape of Things: New and emerging technology-enabled models of participation through VGC&#8217; conference at Leicester&#8217;s school of Museum Studies, part of the AHRC-funded iSay project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions. Areti Galani and Rachel Clarke: “Run mummy &#8230; <a class="more-link" href="http://claireyross.wordpress.com/2013/02/07/new-and-emerging-technology-enabled-models-of-participation-through-vgc-2-areti-galani-and-my-great-north-run/">Continue&#160;reading&#160;<span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=claireyross.wordpress.com&#038;blog=9023080&#038;post=1896&#038;subd=claireyross&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>2nd post of Notes from <a href="http://isayevents.wordpress.com/shapeofthings/program/">&#8216;The Shape of Things: New and emerging technology-enabled models of participation through VGC&#8217;</a> conference at Leicester&#8217;s <a href="http://www2.le.ac.uk/departments/museumstudies">school of Museum Studies,</a> part of the AHRC-funded <a href="http://isayevents.wordpress.com/">iSay</a> project focusing on Visitor-Generated Content (VGC) in cultural heritage institutions.<a href="http://isayevents.wordpress.com/shapeofthings/program/"><br />
</a></p>
<p><b>Areti Galani and Rachel Clarke: <a title="Permalink to “Run mummy run”: negotiating communicative tensions in the design and use of digital installations that facilitate visitor-generated content in public exhibitions" href="http://isayevents.wordpress.com/2013/01/14/run-mummy-run-negotiating-communicative-tensions-in-the-design-and-use-of-digital-installations-that-facilitate-visitor-generated-content-in-public-exhibitions/" target="_blank">“Run mummy run”: negotiating communicative tensions in the design and use of digital installations that facilitate visitor-generated content in public exhibitions</a></b></p>
<p>I met Areti a couple of years ago at Museums and the Web 2011 where she was demonstrating some of the technology used in <a href="http://di.ncl.ac.uk/projects/my-great-north-run/">My Great North Run by</a> Newcastle university&#8217;s <a href="http://di.ncl.ac.uk/about/">culture lab</a> and <a href="http://www.twmuseums.org.uk/great-north-museum.html">GNM_Hancock</a>.  Not only because it is set in my home town, and in my favourite museum but because I love how the project mixed up the nature of digital and analogue technologies.  It was an interactive museum installation designed to extend visitor participation through personal reflection and contribution and combined three kinds of interaction: touchscreens, digital pens and a website. During this presentation I was really shocked by the amount of contributions that were rejected during the moderation process.</p>
<ul>
<li>Can interactivity antagonise participation?</li>
<li>How can accessible technology lead to inaccessible participation paradigms?</li>
<li>My Great North Run - 2. Contribution routes and multiple contribution forms</li>
<li>C.60000 in gallery users</li>
<li>13,000 contributions in 93 days</li>
<li>53 online contributions- all published</li>
<li>difference between quality of the visitor contributions in-gallery vs online (though of course &#8216;quality&#8217; is a highly subjective term)</li>
<li>Balance between what is considered meaningful curated content with more open social network platforms that encourage active participation.</li>
<li>93% rejected contributions! What moderation system was used?  8% of which made it through the moderation process and became part of the exhibition.</li>
<li>Could building in some delay in the process of contributing in-gallery lead to better quality contributions?</li>
<li>Will a doodle ever become a contribution? Why do we always assume that a textual visitor contribution is better and of a higher quality and therefore more relevant?</li>
<li>The novelty of the technology: &#8216;pen-happy visitors&#8217; used the technology for the sake of interacting but didn&#8217;t know what to do after picked up the pen.</li>
<li>When does a contribution become part of the narrative?</li>
<li>Many interrelated emerging narratives</li>
<li>Temporary co-existence with museum narratives of celebration.</li>
<li>Empathetic, situated, embedded</li>
<li>3 communicative tensions present in digital installations that encourage visitors to generate and contribute content in exhibitions:</li>
</ul>
<ol>
<li>how lowering the barriers to participation through technological decisions may affect the quality of the contributed content as well as the experience of the contributors;</li>
<li>how the tension between the curatorial desire to enable user-participation while maintaining a coherent and aesthetically consistent curatorial narrative is un/resolved</li>
<li>how visitors negotiate the ‘private’ and the ‘public’ when contributing content.</li>
</ol>
<p><b>Key Point to consider: Digitally-mediated participatory installations continue to occupy the ambiguous space between audience engagement and exhibition interpretation, with an impact on both how visitor-generated content is collected and archived by institutions and also how displays facilitating visitor-generated content fit with exhibition designs. </b></p>
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