One Year In – Reflections of a new Course Leader

I didn’t think I was that short… celebrating with some of the Class of 2018 BSc Digital Media

It is hard to deny that life in contemporary universities has become a frenzy of standards, benchmarks and efficiency. A place where staff and students are encouraged to be beyond excellent continuously. All because someone somewhere decided that Education is a business product. The commercialisation/corporatisation of universities has caused us all to be so hurried and harried, striving for more time to get everything on the to-do list completed.  So how on earth does a new lecturer, let alone a new course leader cope in this academic climate?

I have been in post for just over a year and have only now managed to take a breath and start to reflect on my achievements, my crushing defeats and my ambitions for the future.

The one piece of advice I was given by the outgoing head of department at the School of Creative Technologies was: “Survive”.  I think I have survived, but I definitely have some spectacular war wounds.

This post is an attempt to reflect on launching myself into a challenging post where expectations are high and the potential to fail is just as great.   I knew my first year as a full-time lecturer was going to be challenging, particularly in the current climate, but I did not quite appreciate just how demanding Course Leadership was going to be.

Here are 10 things I have learnt about the job and myself over the past year.

Firstly a bit of Background experience

I joined the School of Creative Technologies at the University of Portsmouth as a User Experience Teaching Fellow in February 2017. The department was going through a time of flux and by July I was installed as a Lecturer and Course Leader for the BSc Digital Media degree programme. This was my first teaching appointment after years of Research posts, PhD and Post Doc (at UCL and Durham). During my research career, I was fortunate to gain some teaching experience from delivering guest lectures, seminars and practical sessions, but had no real experience of dealing with students day in and day out. What I lacked in knowledge I made up for with enthusiasm, but it is fair to say I faced a steep learning curve!

During the 2017/18 academic year, I taught on 8 modules, two of which I acted as coordinator. Teaching ranged from lectures to over 200 students, to small-scale seminars and very regular computer practicals.

Lessons Learnt

1. You will over prepare for teaching and still feel like you are not doing enough.

I like being prepared. It is a safety net. But once term starts and chaos ensues you often feel like you’re just one step ahead of your students in terms of content. I have high expectations of my students, and of myself. I tried to over-prepare lectures, because the thing I am (and let’s face it most of us are) afraid of is feeling incompetent in front of other people.  Teaching prep can be a way of trying to control the chaos, but the problem with this is that there are numerous and varied demands on your time, and you can get lost in teaching preparation, but unfortunately you need to crack on with all the other aspects of the job, all the other responsibilities you have to deal with. Learning to give yourself a fixed amount of time to prepare (which is always more than the workload planning model states) is important and try your very best to stick to it.

2. Imposter Syndrome never leaves you

You will always feel like a fraud. Learn to embrace it.

3. Supervising student dissertations is a joy. 

I found 1 to 1 supervisions with students an absolute joy. Seeing students grow, mature and think critically about research is very exciting. Encouraging students to think a little bit more, to challenge them, to share the highs and to offer support during the lows is a highly rewarding experience.

4. Plate spinning is an art form

Course leadership is stressful. It can often feel like you are firefighting.  There is a continuous list of obligations that you need to fulfil on a daily basis, and this is on top of the ever-expanding lecturer duties.  The number and variety of tasks for which you are responsible are overwhelming, and this is exacerbated by the fact that you are held accountable by multiple stakeholders with frequent last-minute deadlines.  Expect to be overwhelmed and be prepared to adapt to shifting demands. It is a challenge to learn which plates you can leave to their own devices for a while, and which you have to keep spinning at pace. One of the biggest things I have learnt this year is that this job is unpredictable.  It is difficult to understand that your work will very rarely go according to plan. It is a slightly unhealthy balance between reactionary and pro-active.

5. It is important to admit your faults and turn your weaknesses into strengths.

I am an introvert, a shy academic and a nervous teacher. This might seem odd to the friends, colleagues and students who know me.  But I work hard to keep up appearances, and when in lecture mode I am an amplified, stereotype of my quiet, cautious self.  I very much enjoyed reading Shrinking Violets: The Secret Life of Shyness, by fellow shy academic Joe Moran.  This book really helped to realise that this perceived ‘weakness’ is actually a strength.

6. You care, sometimes too much

Students are opinionated and have no qualms about telling you what they think and expect.  As a lecturer and Course Leader, you are vulnerable to indifference, judgement, ridicule, banter and even praise.   The majority of the time working with students is delightful.  They can be absolutely hilarious. I found the indifference the worst aspect to deal with, and at the start of the year I didn’t have a handle on the students, and they didn’t know how to deal with me.  I found it quite frustrating to the point where I was upsetting myself. Transparency and brutal honesty have been a big help.  Providing students with some blunt homes truths really changed our relationship. Proper one to one discussions with students are vital. Each and every one of my students matter.  Taking the time to get to know them has been really rewarding.  I think it is important to listen and act accordingly.  Creating an environment where students feel comfortable is important.  Having a personal relationship with each student, helps me as much as it helps the students.  I try to be student centred and actively present.

But caring can sometimes lead to defeat. As I write this, the NSS (National Student Survey) scores have just come in… No improvement on last year’s metrics. I am livid.  Learning to let go is not in my skill set yet.  The advice a very good friend gave whilst I was an undergraduate was to ‘bend like a reed in the wind, dude’.  I still have not mastered this.  But it is a work in progress.

7. You will feel heart soaring pride when students exceed expectations

Student success is brilliant.  When students fulfil and exceed what they thought they were capable of, it is wonderful. I was not adequately prepared for just how proud I was going to be.

8. The student experience is, and should be the priority.

Despite the focus on quantitative metrics of success (many of which are pretty meaningless), student experience should be your priority as a Course Leader. I am incredibly disappointed that university marketisation is diluting the student experience and decimating any opportunity to create a culture of student consultation and a fully co-created curriculum.

9. You will feel undervalued

There are times where you feel that no matter how much effort you have put in that no one has noticed. There may be circumstances beyond your control which cause you to feel unappreciated.  Hard work sometimes goes unrecognised. But the people who matter, your students and your colleagues, they notice and they value your input.

10. Do not give up hope.

There will be things you want to change. Nothing is perfect. Try to stay focused on the opportunities and the potential, rather than challenges that can have a negative impact.  Departmental (and institutional) cultures can change. Push back when necessary. Do not let your standards slip.  There are subcultures of support creating pockets of resistance to the commercialisation. Find your pocket.


10 lessons does feel like a lot. And that’s not even all of it. It is just the elements that I feel most passionate about. There is a lot of information and advice out there for new lecturers, ultimately each of us has to find our own path.

The last year has been a challenging, frustrating, exciting, rewarding and an exhausting experience.  I do feel like it could have been a bit of a smoother ride, but I would not have changed it. My job is exhilarating.  I hope to continue to evolve and grow as a lecturer and as a course leader and to hopefully to remember to listen to my own advice.

Developing a digital museum idea should never start with the technology

 

giphy

Incredible #museumgif from remixthemuseum.com

 

Last week I was part of a Digital Creative Media workshop for museums and heritage sites organised by the University of Portsmouth Faculty of Creative and Cultural Industries Cultural Heritage Research Group held on 27th July.

The event explored opportunities for using creative and digital technologies to enhance museum and cultural heritage interpretation and management, my quick and dirty notes are below.

The guest speakers for the event were the equally brilliant Kevin Bacon from Royal Pavilion and Museums, Brighton & Hove and Pat Hadley from Cogapp.  Despite coming at it from different angles the overriding message from both talks focused on the fact that any digital experience should never start with the technology and should always be visitor focused and object centred.

The Use of Digital Media at Brighton Royal Pavilion and Museums, Kevin Bacon, Digital Manager, Royal Pavilion and Museums, Brighton & Hove

Kevin started from the position that it is actually quite difficult to articulate the collections online, as it is such a diverse collection.   So it is important to think about the collections strategically rather than as a cohesive whole.

When it comes to talking about digital, the conversation tends to be framed to touch by the technology.  Should we always think about digital as products? If we were a tech company that would be fine. But we are a museum. Digital, therefore, should be about relationships. At Brighton Staff digital literacy is all about transparency and communication.  Digital is pervasive.  Only 2 actual members of Digital Staff who focus on helping other staff to develop digital ideas and skills.

Golden rule: developing a digital idea should never start with the technology

Start with two questions:

  • What assets do you have? – museums are about stuff, stories and staff
  • Who are you aiming for? Audiences

Brighton Royal Pavilion and Museums Examples

  • Getting a young person to run the museum Instagram account.
  • Discovery – how can we help other people find and use our collections? Collections search – what is the point of the museum online catalogue? At Brighton, they are moving towards a Digital media bank – digital asset management system. Creating a sense of agency. Creative comments – system works much better for users
  • Blogging has been really successful for Brighton. 69x more views than a collection record.  People like narratives. It also opens up opportunities for new perspectives
  • Remix the Museum and excellent uses of museum gifs.  A very good reminder that being playful with collections is really important!
  • From 2D design… to 3D model: Coins and Medals. A great example of  Reflective transformation by working with the University of Brighton to do PTM-RTI (Polynomial Texture Mapping-Reflectance Transformation Imaging – in essence taking lots of photos with different lighting conditions and different angles and then stitching them all together)
  • Blogger in Residence. Bringing other voices into the collections.
  • Map the museum – stripping back to a very simple idea. Release raw Collections data to the public, and get people to locate objects on a map, correcting items that are in the wrong place. The data collected helps the museum to learn more about our collections, and the data is also released as open data.
  • Story drop mobile app – reminded me a lot of the TWAM’s Hidden Newcastle app.  A way of discovering the hidden histories and surprising stories geolocated across a city.

Final top tips from Kevin

  • Importance of narrative over objects
  • Build in scope for failure.
  • Be happy with a smaller audience.
  • Be more experimental
  • Use your prototype as a real thing.  – appreciate this is quite hard to do with public funding.

Thinking through digital: Top tips for designing projects and working with technologists, Pat Hadley, Developer, Cogapp Digital Media Projects

Pat’s slides are available here.

 

IMG_1723

contemplating post-its

First off Pat got us thinking with a Post-it notes exercise about what types of digital technology we use, and what digital stuff we had heard of, but had no clue about.  It was an interesting exercise and a great way of seeing where knowledge gaps are.

 

Making museum collections and heritage sites engaging, accessible and useful for today’s audiences. This set of problems is one of the most exciting challenges areas to apply digital technology. Collaboration is key, with staff and visitors, and external partners. When thinking about digital projects you need to consider organisational culture, visitor centred approaches, and content.  Joining these up can sometimes be quite challenging sometimes. Ultimately, when thinking about digital projects, other museums are not your competition. The competition is Netflix and Candy Crush.  How do museums compete with that?

Pat touched on lots of excellent ideas and lots of projects, and then really hit home the following points:

  • How do people use technology?
  • YOU ARE NOT THE AUDIENCE
    • Unless… you are the audience.
  • How to think through Digital? rather than stuff, stories about the stuff, technology and then people.  It should be People first, with a lit bit of stuff, a little bit of stories about the stuff and a little bit of technology.
  • It comes down to what do you want the visitors to leave feeling….?

How to write a brief… think about the audience. 

  • What do you want the Visitor to feel?
  • At the start of any project, you know the least about the end point. Don’t demand a race car and then realise you need a horse.
  • Find experts – collaborations with external partners, your audiences, your nephew.
  • Get perspective. What can we uniquely do? What problems can be escaped?
  • What is your unique capability to offer audiences?
  • Think big, start small, move fast.
  • Adjust goals accordingly.

Lots to think about.

Reflecting on interdiscplinarity in Eyetracking and Spanish Art

 

IMG_8859

During Museums and the Web 2013 I attended a session about Capturing Visitors’ Gazes: Three Eye Tracking Studies in Museums it was a great session which focused on the lessons learnt from three different eye-tracking studies conducted at the Indianapolis Museum of Art, The Deutsches Museum in Munich, and the Hatfield Marine Science Center in Newport, Oregon. I became fascinated by eyetracking and really wanted to have a go myself but at the time I was in the middle of my PhD and didn’t really have very much brain capacity left for anything else.  Fast forward a couple of years and I’m now working on a fascinating project looking at Eyetracking and Spanish Art.

We are at the early stages of a project that plays a part in Durham’s Centre for Art and Visual Cultures ongoing collaborative project Spanish Art in County Durham.  Turns out County Durham has a rather surprising collection of Spanish art including works by El Greco, Zurbarán, and Goya. Working alongside Andy Beresford and Dan Smith, we are exploring how Spanish Art, museum studies, experimental psychology and digital humanities can work together to ask new questions about how visitors respond to a collection of artworks.

We are interested in a range of questions around how people look at and experience art. The experience of art is a complex one, and undoubtedly is incredibly subjective.  It involves issues of perception, attention, memory, decision-making, affect, and emotion.  So we have a difficult task ahead of us trying to understand the aesthetic and cognitive appreciation of 17th Century Spanish artworks.  Where do people look? What are the areas of interest? The face, the hands, the background, the frame? How long to they look for? Do they like it?

We’ve just finished the data collection of a small pilot project in which we did some lab based tests using a fixed eye tracking system on a series of digital reproductions of artworks.  We will know more once we have fully analysed the data.  There is a lot of numbers and spreadsheets, and more enjoyable heatmaps to be looked at. Reflecting on the experience so far, it struck me how much of my personal thoughts about the process revolved not about the project and results, but the interdiscplinarity across disciplines.

What I have found so far is that my research ideas align much more strongly with experimental psychology than I realised. I always find it fascinating to see where else I could potentially sit in the academic spectrum.  Since I started my academic career I have been situated within four different departments at three different universities: Departments of Archaeology, History, Information Studies and now English Studies.  Perhaps a psychology department beckons in my future? Yet I keep doing the same thing, which I now label as digital humanities, but will perhaps be called something else in ten years’ time.

This project may well be about Eyetracking and Spanish Art but it is also about readjusting disciplinary boundaries and assumptions to accommodate new forms of research which have not been adequately recognised previously.  I have found ever since I was an undergraduate that what I want to study simply does not fit comfortably in pre-existing disciplinary structures, because those structures simply disregarded the kind of engagement with the digital and cultural heritage materials in which I was interested. Working on the Eyetracking and Spanish Art project which crosses a range of traditional disciplinary boundaries is promising and demonstrates the strength in the research that can be undertaken when applying techniques from very different disciplines to a humanities research problem, although concrete research outcomes with any impact are yet to be produced.  I look forward to exploring the data soon.

Of course, it is true that interdisciplinary scholarship exists in many areas of research, in the sciences, social sciences, arts and humanities. Why interdisciplinary research is particularly pertinent to me, though, is the fact that, to a certain extent, all digital humanities research is by definition operating on this scholarly divide between computational method and humanities investigation.  In order to do my research, like many digital humanists, there is a pragmatic need to assemble a team of people with wide range of skills to fully investigate a digital humanities research question.  Potentially that means I am a jack of all trades and a master of none.  But, I think it is important to think more about the nature of connections between disciplines, and what we can learn from each other.  I am incredibly lucky that I have the freedom to roam between disciplines and faculties at Durham to seek out interesting people and projects.  This project has not only taught me a lot about psychology, attention and visual cognition, but I have also learnt a lot about Spanish Art.  I am a massive museum nerd, and proud, but normally, I prefer to look at objects, sculpture and graphic prints rather than paintings but working on a project focused on 17th century paintings has really upped my appreciation of the artform. So not only am I exploring new research, I am learning to love paintings. winner.

 

Exploring participatory exhibition development in gallery spaces

cropped-img_2556-1External participation in exhibition design and development is being used more and more in museums, galleries and science centres, in an attempt to enhance the institution’s relevance and accessibility for visitors and help inform and energise the design process.

For the past year we have been working on a participatory design project which is exploring the challenges and benefits of partnership working between the Centre for Life and Durham University, and whether it is possible to successfully collaborate and co-produce new gallery exhibits that enhance creativity and innovation in young visitors.  We are particularly interested in finding out if we can design an engaging exhibit for visitors but also an exhibit that can actively capture useful research data (and lots of it). In essence we are trying to work together to blur the boundary between research and practice.

So far we have been using participatory action research (PAR) as a framework to help us through the design process because it is based on good communication, cooperation, collaboration and trust.  We have used the PAR approach to co-produce a series of simple design decisions to iteratively develop a new exhibit pod – specifically to encourage creativity and innovation, and to allow us to collect data and hopefully measure creativity. The exhibit pod hosting the experiments is now in the new permanent gallery the Brain Zone, at the Centre for life.

It has been a really interesting process to date, not only working with the Centre for Life (who are awesome) but also working with a range of academics at Durham from anthropologists who are really keen on social learning and behavioural innovation in fish to information systems specialists who focus on change management.  Now that the first exhibit is live in the Brain Zone we are actively collecting data, so we shall see whether or not it works.

The project has a website which will be updated regularly with what we find out.

4 points about connectivity and collaboration in Digital Humanities

3093700008_3770c1dcb3_o (1)

In October I took part in the DAH Institute at the Royal Irish Academy.   The theme of the Institute was Networks – all sorts of ideas spring to mind when you think of Networks – networked data, digital networks, networked society.  But I’m more interested in networks of people and networks of ideas.  So my talk focused on networks of people and how they collaborate in digital  humanities.

Here are some of my key points from my presentation about how to work collaboratively.   Each point is accompanied by spectacular images from Flickr CommonsRuth the acrobat is a personal favourite.

Don’t Assume.

2999279726_942b98511a_zThere are multiple definitions of what the Digital Humanities actually is – my definition of DH maybe very different to your definition (and that is great).  But when you embark upon a collaborative project – and the likelyhood is as you climb the academic ladder, or if you move out of academia to work in industry, cultural heritage etc you will have to work collaboratively.

When you embark upon a collaborative project there is a presumption that you are all talking in the same language.  You will make assumptions about the other persons discipline and vise versa.

  • At the beginning of a collaborative project spend the time just talking.
  • Don’t rely on email because things can get lost in translation.
  • It’s really important to have a common language.
  • Spend time building relationships and understandings and figuring out how you all measure success at the start.
  • Don’t assume (it makes an ass out of you and me)
  • You can set criteria at the beginning but due to the nature of research, criteria can shift and this needs to be managed and communicated which leads nicely on to…

Be flexible.

2179047512_9265b7a094_z

Be like Ruth the acrobat – be flexible. Learn to adapt and to compromise.  Both in terms of Time and Space – Flexibility, adaptability and accepting change and dealing with it.

Be Selfish.

(I couldn’t find a nice image to represent this)

This might seem out of context when talking about collaboration.  But it is very important to be clear about what you are going to get out of the project, and out of the collaboration.  What is going to further your aims?   Be clear about what you and your collaborators want to get out of it from the beginning.

Think Outside the box.

10724664444_a55e8bfdeb_z

This is a postcard from 1925 held in State Library and Archives of Florida.  Meant to represent thinking outside the box.

Thinking outside the box, establishing multidisciplinary research teams and international collaborations with galleries, libraries, archives and museums, institutions outside academia.  Start to push the boundaries of existing technologies and methodologies.  Ask more questions.  Aim to create an environment which is open to experimentation and innovation.

Innovation and experimentation are closely related to Risk.  But how much risk is too much risk? This is an important question which needs to be explored.   I think we need to create a culture in academia that embraces risk is a prerequisite to allow significant innovation to take hold. Take risks, and don’t be afraid to fail.  Failing means we learn how to do things better next time.

There is plenty of discussion about collaboration in Digital Humanities, and everyone will work collaboratively in different ways, that is why it is so exciting.  These are my 4 key points, what are yours?

Does Digital Humanities embrace difference? Different interpretations, perspectives & disciplines?

Following on from the Defining the Digital in Arts and Humanities research post, this post will discuss the first half day session at the Northern Bridge Summer School held at Newcastle University in The Great North Museum on the 4-5th June 2015. The session focused on Exploring the Digital in the Arts and Humanities.  The aim was to emphasise that Digital Humanities embraces difference whether that be different interpretations, perspectives or disciplines.

So is Digital Humanities perceived as a Big Tent? The “Big Tent” was the theme of DH 2011, and since then this issue of “Big Tent Digital Humanities” has stimulated numerous discussions about the inclusive and interdisciplinary nature of the discipline.  “Big Tent Digital Humanities”, deliberately opens and muddles the focus of the field and it has even been suggested that “Everything is Digital Humanities! Everyone is a digital humanist!” (Melissa Terras 2011). Well at least that’s what those that self-identify as Digital Humanist’s have a tendency to think.  But what about those who don’t identify as Digital Humanists? Like the Northern Bridge Students.  What do they think about digital scholarship and the impact it is having?

The doctoral student participants were invited to gather in specific disciplinary groups to consider the question of how digital impacts on their discipline and their personal research agendas.  The groups were tasked with thinking of 3 ways digital is shaping their discipline.  The discussion and feedback from the specific discipline groups highlighted an exciting range of perspectives. This really hit home the diversity in Arts and Humanities research.  It was fantastic to see the differences and the commonalities when it comes to thinking about digital.

Below are the 8 specific discipline groups main points about how digital is shaping their subject area:

Theology:

  • Access of information – easy access to sources from dispersed areas. Enabling research rather than shaping it.
  • Connecting the field – networking and collaboration.
  • The Limiting access of digital – there needs to be an awareness of the digital divide.

Languages

  • Range of digital resources, accessibility and novel ways of interrogating sources.
  • Information management, specifically reference management. With accompanying advantages and disadvantages.
  • Dissemination of research – sharing research widely.

Philosophy

  • Concern of publishing unfinished material, accuracy of digital sources and information, but the digital also gives access to unrefined materials.
  • Dissemination of research – increasing conversations and access to research.
  • Ask not what you can do for the internet, but what the internet can do for you.

Creative practitioners

  • Serendipity of the bookshelf – not easy to do digitally, but if you know what you are looking for digital tools can help accessibility and findability of real objects – finding things to use in research.
  • Digital as a medium in itself but does this impact on tangibility and aura? Is this lost in digital media?
  • Using a computer to understand the human element.

Linguists and literature

  • Digital tools can be useful, but it shouldn’t be leading us. Digital resources are often used naturally, perhaps researchers don’t consider it as DH.
  • Digital can increase ability to collaborate.
  • Anxiety – Should we always be using digital, even when it is not necessarily relevant to research?

English Literature

  • Greater scope for your research library – but you can only find what you know it is there. Serendipity of bookshelf is often lacking in digital resources.
  • Media savvy generation – should be using digital resources and tools.
  • Impact of research and employability. DH is a good way to highlight relevance of research.

Archaeology & Heritage

  • Archaeology has already been using technology for a long time.
  • Changing expectations of what we can achieve – speed of changing expectations – The digital is changing expectations of research and researchers at an alarming rate. You can invest a lot of time in learning how to use new technology, is it worth it?
  • Remodelling knowledge – interacting in a more organic way.

Archaeology

  • Visualisation of data – maps, GIS etc – archaeologists have always used digital tools to help visualise their data.
  • Transformative – access, publish, analysis, process, software, interdisciplinary.
  • Critical thinking – why are we using technology – how does it help? Should we be using it?

Despite taking a closer look at impact of digital on discipline specific areas when we brought the group back together there were some key commonalities and overlapping themes:

  • We need to ‘Engage the brain’ – why are we using digital technology, and is it really helping us?
  • There is a need for critical engagement and thinking when using digital tools.
  • Digital tools enable wider dissemination, increases accessibility and findability of research.
  • Offers exciting possibilities for interdisciplinary approaches.
  • The challenge of digital attribution is an issue.
  • Serendipity of the bookshelf – how can we retain/regain serendipity in the digital?
  • Diversity of perspectives.
  • Trepidation about the use of some digital resources.
  • Engaging globally, increased opportunities, to be part of a virtual community.
  • Thinking about the nature of engagement, and what that means and offers.

In many ways, Digital Humanities embracing difference or “Big Tent Digital Humanities” is a nice concept and it is a useful perspective to continually explore.  The DH community is now considerably more open, approachable, and willing to embrace new perspectives than many traditional areas of arts and humanities academia.  This inclusivity, however, is not clearly reflected in the main published research areas in the digital humanities field. As Pannapacker (2011) notes:

The digital humanities have some internal tensions, such as the occasional divide between builders and theorizers, and coders and non-coders. But the field, as a whole, seems to be developing an in-group, out-group dynamic that threatens to replicate the culture of Big Theory back in the 80s and 90s, which was alienating to so many people. It’s perceptible in the universe of Twitter: We read it, but we do not participate. It’s the cool-kids’ table.

So, the digital humanities seem more exclusive, more cliquish, than they did even one year ago (Pannapacker 2011).

So it was nice to see so many commonalities between the disciplines when thinking about how digital is shaping their subject.    This to me really highlights what DH is all about – a broad spectrum of multidisciplinary academic individuals and approaches, which come together with a shared interest in technology and humanities research.

The follow-up exercise involved taking the ideas and points raised in the first session into multidisciplinary groups to think about and compile a manifesto/charter for the Northern Bridge Training Partnership.  The challenge was to suggest ways that Northern Bridge and its strategic partners could best meet the needs and requirements of students to equip them for emerging digital scholarship and perhaps even develop a leading position in doctoral training in this area.  Shawn has written an excellent summary of this over at Digital Humanities @ the library.

A big thank you to all the conveners and to all the Northern Bridge participants for an energizing and thought provoking session and conference.

 

N.B Obviously this post is just reflecting on different disciplines and the ideas discussed during the Northern Bridge Summer School.  There are lots of brilliant discussions about gender, ethnicity, age, and sexuality and digital humanities – a few links:

Defining the Digital in Arts and Humanities Research

Digital Humanities? What on earth is it? Tools for research? cultural expectations? understanding pervasive technology in society? We asked the Northern Bridge doctoral candidates to define and discuss.

On the 4th -5th June 2015 I had the pleasure of taking part in the Annual Northern Bridge Training Programme Summer School held at Newcastle University in The Great North Museum .  The Northern Bridge is a doctoral training partnership between Newcastle UniversityDurham University and Queen’s University Belfast, funded by the Arts and Humanities Research Council (AHRC).

The 2015 Summer School theme focused on Digital Humanities and it produced a stimulating environment to discuss, share and learn about the impact of the digital on arts and humanities scholarship.   Digital Humanities is becoming an increasingly popular focus for academic research and discussion.  There are now hundreds of Digital Humanities centres and there has been an expansion in digital humanities taught courses, journals, and conferences.   But what is actually understood by the term ‘Digital Humanities’ is still up for debate.

Alongside the brilliant Shawn Day (lecturer at University College Cork, Queen’s University Belfast and Trinity College Dublin), Ian Johnson (Archivist at Newcastle University Special Collections) and Deirdre Wildy (Head of Special Collections & Archives at Queen’s University Belfast) we challenged the doctoral candidates to consider how emerging digital tools and methodologies impact on their own doctoral studies.

Before the Summer School started we circulated a short questionnaire to stimulate thoughts about digital scholarship. One of the most interesting questions enquired as to what the doctoral candiates understood by Digital Humanities.   As part of the form, we asked, ” What do you understand to mean by Digital Humanities in 140 characters?” – and received a surprisingly interesting set of answers. This list of definitions proved to be a very interesting starting point for exploring the Digital in the Arts and Humanities within the Northern Bridge Consortium.

In comparison to A Day in the Life of the Digital Humanities (Day of DH), which is a community documentation project that brings together digital humanists from around the world to document what they do and how they define Digital Humanities, none of the Northern Bridge consortium self-identified as digital humanities scholars.   So it was very interesting to see what ‘non DHers’ had to say about digital humanities.

Some examples from the twitters:


https://twitter.com/rach_hanna/status/604305597085929472
https://twitter.com/wiemers_judith/status/605648736518307840

https://twitter.com/b_mossNCL/status/605445188610338816


https://twitter.com/FJHuisman/status/606078076158623744
https://twitter.com/DaisyMGibbs/status/606120752660791297

The definitions were tweeted using the hashtag #NBSS2015 and were processed through Textal to explore the relationships between words in the text via a snazzy word cloud interface. What came out most strongly to me was the emphasis on tools and dissemination.  Digital as an output rather than a process or an object of study in its own right.

Lots has already been written about how digital humanities might be defined (see the excellent Defining Digital Humanities edited by Melissa Terras, Julianne Nyhan and Edward Vanhoutte for a full volume on the subject) and the question of ‘What is digital humanities?’ continues to be a rich source of intellectual debate for scholars.  It was fascinating to hear what the next generation of PhD students felt to be important in defining DH.  It raises some interesting perspectives about how digital arts & humanities may be represented in the future.  It’s exciting to see how the established boundaries between, and relationships among, arts and humanities scholars are being re-imagined through the use of digital technology and the dynamic forms of engagement, discussion and collaboration it is enabling.

What Can We Learn from Digital Artists’ Projects in Museums?

Innovation and experimentation in museums has been a growing topic of conversation of late, and an increasing number of organisations have gone down the path of taking risks and developing new kinds of projects that push the boundaries.  As part of this shift in museums, more and more institutions are working with artists in new ways that go far beyond simply placing their works on the walls.  New collaborative projects that consider the roles of art, artists, and visitors from a fresh perspective are becoming more common. More museums are inviting artists to bring their creative artistic practice to focus on museum collections and on creating new participatory and immersive experiences that actively engage visitors and, in many cases, also interrogate the role of the museum.

While you do hear stories about these types of projects meeting some resistance from within the museum for seeming to be trivial, ‘arty-farty’ or without intellectual content, in my opinion more often than not these collaborative creative projects largely succeed in transforming museums into spaces of curiosity, experience, collaboration, risk-taking, and creativity.

This post looks at the process of working on Decoded 1914-18 as part of the umbrella Wor Life project at Tyne & Wear Archives & Museums.

Between October 2014 and February 2015 Tyne & Wear Archives & Museums and Newcastle University Institute for Creative Arts Practice came together to explore some of the issues and questions surrounding experimental digital art projects in museums, thinking about public practice as well as working with digital artists.  The final project – Decoded 1914-18 produced a programme of AV installations and events that explored the First World War and its effect on those living in Tyne & Wear. Seven artists took inspiration from Tyne & Wear Archives & Museums (TWAM) collections to create artworks and performances which examined and interpreted Tyne and Wear in the First World War in innovative ways. It was a fantastic process and I learnt a lot, and I have well and truly been bitten by the power of AV for visitor engagement.

In an excellent blog post entitled “Do We Need Artists in Art Museums?”, Annelisa Stephan states:

“Inviting artists into the institution … has ramifications far beyond any individual project. Including artists means taking risks and ceding control; it means changing how museum staff work together; and it even means shifting what a museum is, from a space for art to a space of art.”

This is very much something I would agree with after working on the Decoded 1914-18 project.

So here is what I learnt about working with digital artists in museum spaces during Decoded 1914-18:

N.B.

Before I started at Durham University I held the position of the Assistant Digital Officer at TWAM, my role was to work with the Digital Coordinator (the excellent John Coburn) to deliver a programme of digital projects that would innovate digital access to TWAM’s collections and increase public engagement.   Decoded1914-18 was one such project.

 

1. Museums Need to Embrace Risk

Working with digital artists to create visitor engaging projects inside the museum is fundamentally different from, and more challenging than, simply commissioning works of art. It means working collaboratively and bringing artists and creative practitioners into the organisation, and equally involves bringing museums in to the risk-taking of the creative process.

The aim of Decoded 1914-18 was to invite a fresh perspective to discover and reimagine stories and material from museum collections.  The project focused on creative arts practice where museum collections, artists and innovative digital practice merge to create a new kind of digital audiovisual experience.  This collaborative innovative creative practice fundamentally disrupts the way in which museums interact with, and provide for, visitors.   This was no mean feat. Not only did we have an aspirational project to deliver but we were also trying to do it with a difficult and challenging subject matter (the impact of the First World War on the North East), across a range of TWAM venues. It was a risk – and to TWAM’s credit, one it was willing to take. Rob Stein in 2012 suggested that creating a culture in museums that embraces risk is a prerequisite to allow significant innovation to take hold.  A certain amount of risk is always associated with digital projects because they are ‘new,’ ‘innovative’ and ‘cool,’ but there are uncertainties about how much risk is too much risk. How far can the boundaries be pushed with one project and how much tolerance does the museum have? These are questions that all museums are now facing and questions which Decoded1914  tried to tackle in a relatively short amount of time and budget.

 

2. Artists Disrupt the Institutional Voice

One of the most dramatic effect of digital artists’ interventions in museum spaces is to disrupt the institution’s voice, content and collections so they can be seen, reimagined and presented from a new perspective. This can transform the museum from a place of information and authority to one of experience, engagement and curiosity.

For example, one of the Decoded artworks took place in the basement museum store of the Discovery Museum, completely changing the space from a working museum collection store not normally open to the public to an immersive art experience.  This was challenging and involved a lot of risk management but the final artwork was well worth the oodles of risk assessments.  Including artists in the exhibition process means taking risks and letting go of authority, and challenging staff working practices. All good things in my book.

 

3. Friction is a Good Thing

Differing perspectives create tension and friction, sometimes unpredictably so.  But tension can be incredibly good for the collaborative and creative process.  If everyone worked in the same way, it would make for a very boring world. For Decoded we worked with a range of artists and creative practitioners.  I was surprised how much friction there was on some projects, whereas others went smoothly without incident. Now I don’t mean friction in terms of disagreements, misunderstandings or negativity.  It is more of a friction in terms of approach and expectations.  There was a disconnect between museum timescales and artistic timescales.  It was really refreshing to work with varying perspectives on timescales and project management and throughout the process we learnt a lot about expectations around museum collections availability, documentation and retrieval.  Despite some difficulties the friction between artists and museums is really interesting.Our ideas were challenged, tested, and in turn better projects were produced. This is the kind of useful friction that leads to new ways of working.   It highlights the challenges of working in a museum, and particularly highlights the need for museums to evolve their understanding around public expectations of collections access in projects.  Friction pushes all staff and can innovate all areas of the museum, by engaging them in the creative process.

 

4. Adapting and Compromise

Flexibility, adaptability and accepting change became key components of the Decoded project.  The nature of creative practice means that things can change quite quickly and often, for example in terms of what is possible. As a result of such changes, there can be impacts upon such things as collections material availability, installation, and evaluation. There is therefore a need to be able to react quickly to changes to the project, by both the artist and the museum, but also to find the space to accommodate these. It is important to constantly refer back to the aims and objectives of the project, and to reflect. Both artists and museum staff need to become very good at adapting to change and adjusting the process accordingly to match that change.

 

5. Encouraging Dialogue, Provocation and Confusion

By working with digital artists to reimagine museum collections, it encourages dialogue, provocation, and confusion for staff and for visitors. Confusion is a profound tool, because it prompts museum staff and the visitors to ask questions.  Seeing museum collections through an artist perspective has really challenged my perceptions of what is possible when it comes to digital interpretation.  It has made me think beyond text and image and to look at the abstract, the immersive and the noisy.

 

6. Documentation, Documentation, Documentation

Decoded resulted in a two week temporary installation, it was ephemeral by its very nature. It’s not unusual for artists’ projects in museums to be ephemeral, which makes documenting them essential. They are full of lessons that can guide future projects inside and outside the museum, so despite the short nature of the installation, it is important to document the process and the outcomes.   For Decoded we decided to use video to document the process of the project as well as to act as a legacy for each of the Decoded artworks.  This rich video documentation serves as a archive of ideas that can be used as inspiration for future digital projects.

 

A big thank you to all the artists,TWAM and Newcastle University Institute for Creative Arts Practice, and Dominic Smith.  It was a great project!

I’d love to know what you think. What else can we learn from digital artists’ projects in museums? What have I missed? Are the learnings different with an artist in residence project compared to a collaboration for a specific theme? 

 

What is Digital Change in Museums anyway?

Or to put another way: Do we need to understand Digital Change in Museums?

I’ve been thinking about digital change a lot lately. Change is very difficult to do, let alone manage, and what happens when you throw digital into the mix?  We continuously wonder and marvel at the possibilities digital presents, yet we seem to be constantly separating ‘digital’ out as an individual entity and therefore struggle to make sense of its impact on our lives. And if individuals find it difficult to understand, adapt and accept these digital transformations, how do cultural organisations deal with digital change?

But the more I think about digital change, the more I begin to wonder what on earth is it?  Is the term ‘digital change’ a bit of a misnomer? Is it still true are we really struggling to understand digital? Personally I feel like we are at a tipping point, where digital isn’t something separate anymore but is something which is embraced and no-one runs screaming from the building when the term is mentioned.

Today digital touches everyone and everything. It is part of everyday life – communications, retail, entertainment, education, medicine etc. So why when it comes to museums and change is it seen as something separate, and actually quite daunting?

Over the past few weeks there has been the Arts Council and Culture 24 Digital Change: seizing the opportunity online’ event at BALTIC – Centre for Contemporary Art and the Richard Dimbleby Lecture 2015 by Baroness Martha Lane Fox – both discussing the need for change when it comes to understanding technology and the internet.

But what does Digital Change actually mean to cultural organisations?  How is it defined? How is it understood?  And what is the appropriate response?

It may very well mean one thing to large national cultural institutions – “Digital as a Dimension of everything” from the Tate springs to mind and large ongoing digital transformations at the nationals are prime examples, leading Ross Parry to believe that the cultural sector is at the beginnings of being ‘Post Digital’.  But what about the smaller organisations? The museums in the regions? Are they ‘Post Digital’? Do they understand digital change?

One thing the Digital Change conference at the Baltic discussed was the fact that doing digital well is difficult. “It takes skills that cultural organisations often don’t have in-house, it costs money they don’t have and it’s hard to measure if anything is really having an impact.”  This doesn’t sound like something that has been accepted and embraced now does it?

But really should we be talking about digital change or just change?

Instead of thinking digital change perhaps we should be thinking about organisational change and how it is managed within museums. Ultimately how we think about and understand change affects our ability to anticipate, shape and direct it using digital technologies.

Within museums there is a sense of fluid, fast-moving change arising from the proliferation of digital technologies. Signs and talk of change are everywhere.  But, there’s no avoiding that museums are generally conservative, and change and innovation are often lost in translation in between the realms of bureaucracy, financial streamlining and supposed time and resource efficiency savings. This friction is clearly a frustration for those angling for change.

Perhaps we should reconsider the overemphasis on digital and of digital strategies and planning in our discussions and management of change processes within museums.  Instead, we should focus our attention and effort on the dynamic, interactive and conversational basis of organisational change.  One of the best books I’ve read about museums and change is Robert Janes’ Museums and the Paradox of Change.  It suggests understanding change is more about encouraging responsiveness and learning, not necessarily strategic planning.  If you haven’t read this book, I do recommend it.  It’s a really honest and open account of organisational change within a museum.

Once we understand organisational change processes then we can start to think about our ability to predict, shape and direct it using digital technologies.